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We simulated Louisville City vs Detroit City 100,000 times. Louisville City won 42,266 of them (42.3%), the draw came up 32.1% of the time and Detroit City won 25.7%. No single score is common: 1-1 is the likeliest at 15.1%, while the likeliest Louisville City win is 1-0 (9.9%). Both teams score in 50.2% of simulations.
Full time 0-0. Before kick-off the simulations had the draw at 32.1% and gave this exact score 11.8%.
| Louisville City win | 42.3% |
|---|---|
| Draw | 32.1% |
| Detroit City win | 25.7% |
| Most likely score | 1-1 (15.1%) |
| Expected goals | 1.38 – 1.03 |
| Both teams to score | 50.2% |
| Over 1.5 goals | 71.6% |
| Over 2.5 goals | 43.2% |
|---|---|
| Over 3.5 goals | 22.5% |
| Louisville City score first | 51.8% |
| Detroit City score first | 36.4% |
| Louisville City clean sheet | 36% |
| Detroit City clean sheet | 25.6% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420520065 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Louisville City are favourites. They win 42.3% of our 100,000 simulations, against 32.1% for the draw and 25.7% for Detroit City. Including the draw, Louisville City avoid defeat 74.4% of the time.
1-1, which came up in 15.1% of simulations. Next are 0-0 (11.8%) and 1-0 (9.9%). The likeliest Louisville City win is 1-0 (9.9%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 50.2% of simulations. Louisville City keep a clean sheet 36% of the time and Detroit City 25.6%.
The simulations average 2.41 goals: 1.38 for Louisville City and 1.03 for Detroit City. Over 1.5 goals lands 71.6% of the time, over 2.5 goals 43.2% and over 3.5 goals 22.5%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.