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We simulated Louisville City vs Fort Wayne 100,000 times. Louisville City won 83,446 of them (83.5%), the draw came up 11.3% of the time and Fort Wayne won 5.3%. The most likely score is 2-0 (14.2%), and both teams score in 37.5% of simulations.
Full time 3-1. Before kick-off the simulations had Louisville City winning 83.5% and gave this exact score 6.7%.
| Louisville City win | 83.5% |
|---|---|
| Draw | 11.3% |
| Fort Wayne win | 5.3% |
| Most likely score | 2-0 (14.2%) |
| Expected goals | 2.74 – 0.52 |
| Both teams to score | 37.5% |
| Over 1.5 goals | 82.9% |
| Over 2.5 goals | 62.9% |
|---|---|
| Over 3.5 goals | 41.1% |
| Louisville City score first | 79% |
| Fort Wayne score first | 17.4% |
| Louisville City clean sheet | 59.4% |
| Fort Wayne clean sheet | 6.8% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420536110 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Louisville City are favourites. They win 83.5% of our 100,000 simulations, against 11.3% for the draw and 5.3% for Fort Wayne. Including the draw, Louisville City avoid defeat 94.7% of the time.
2-0, which came up in 14.2% of simulations. Next are 3-0 (12.9%) and 1-0 (10.9%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 37.5% of simulations. Louisville City keep a clean sheet 59.4% of the time and Fort Wayne 6.8%.
The simulations average 3.27 goals: 2.74 for Louisville City and 0.52 for Fort Wayne. Over 1.5 goals lands 82.9% of the time, over 2.5 goals 62.9% and over 3.5 goals 41.1%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.