Join The Team!
A signing like no other...
We simulated Lund vs Jönköpings Södra 100,000 times. Lund won 52,682 of them (52.7%), the draw came up 23% of the time and Jönköpings Södra won 24.3%. No single score is common: 1-1 is the likeliest at 10.6%, while the likeliest Lund win is 2-1 (9.5%). Both teams score in 59.1% of simulations.
Full time 1-0. Before kick-off the simulations had Lund winning 52.7% and gave this exact score 8.4%.
| Lund win | 52.7% |
|---|---|
| Draw | 23% |
| Jönköpings Södra win | 24.3% |
| Most likely score | 1-1 (10.6%) |
| Expected goals | 1.88 – 1.21 |
| Both teams to score | 59.1% |
| Over 1.5 goals | 81.2% |
| Over 2.5 goals | 59.3% |
|---|---|
| Over 3.5 goals | 37.2% |
| Lund score first | 58.1% |
| Jönköpings Södra score first | 37.1% |
| Lund clean sheet | 30.3% |
| Jönköpings Södra clean sheet | 15.7% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420542076 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Lund are favourites. They win 52.7% of our 100,000 simulations, against 23% for the draw and 24.3% for Jönköpings Södra. Including the draw, Lund avoid defeat 75.7% of the time.
1-1, which came up in 10.6% of simulations. Next are 2-1 (9.5%) and 1-0 (8.4%). The likeliest Lund win is 2-1 (9.5%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 59.1% of simulations. Lund keep a clean sheet 30.3% of the time and Jönköpings Södra 15.7%.
The simulations average 3.08 goals: 1.88 for Lund and 1.21 for Jönköpings Södra. Over 1.5 goals lands 81.2% of the time, over 2.5 goals 59.3% and over 3.5 goals 37.2%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.