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We simulated Lysekloster vs Sandviken 100,000 times. Sandviken won 44,237 of them (44.2%), the draw came up 23% of the time and Lysekloster won 32.8%. No single score is common: 1-1 is the likeliest at 9.9%, while the likeliest Sandviken win is 1-2 (8.7%). Both teams score in 65.9% of simulations.
Full time 2-3. Before kick-off the simulations had Sandviken winning 44.2% and gave this exact score 4.1%.
| Lysekloster win | 32.8% |
|---|---|
| Draw | 23% |
| Sandviken win | 44.2% |
| Most likely score | 1-1 (9.9%) |
| Expected goals | 1.55 – 1.83 |
| Both teams to score | 65.9% |
| Over 1.5 goals | 85.1% |
| Over 2.5 goals | 65.4% |
|---|---|
| Over 3.5 goals | 43.7% |
| Lysekloster score first | 42.2% |
| Sandviken score first | 54% |
| Lysekloster clean sheet | 16.4% |
| Sandviken clean sheet | 21.6% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420545081 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Sandviken are favourites. They win 44.2% of our 100,000 simulations, against 23% for the draw and 32.8% for Lysekloster. Including the draw, Sandviken avoid defeat 67.2% of the time.
1-1, which came up in 9.9% of simulations. Next are 1-2 (8.7%) and 2-1 (7.4%). The likeliest Sandviken win is 1-2 (8.7%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 65.9% of simulations. Lysekloster keep a clean sheet 16.4% of the time and Sandviken 21.6%.
The simulations average 3.38 goals: 1.55 for Lysekloster and 1.83 for Sandviken. Over 1.5 goals lands 85.1% of the time, over 2.5 goals 65.4% and over 3.5 goals 43.7%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.