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We simulated Mashuk-KMV vs Rodina Moskva II 100,000 times. Rodina Moskva II won 42,390 of them (42.4%), the draw came up 27.8% of the time and Mashuk-KMV won 29.8%. No single score is common: 1-1 is the likeliest at 12.9%, while the likeliest Rodina Moskva II win is 1-2 (8.9%). Both teams score in 59.5% of simulations.
| Mashuk-KMV win | 29.8% |
|---|---|
| Draw | 27.8% |
| Rodina Moskva II win | 42.4% |
| Most likely score | 1-1 (12.9%) |
| Expected goals | 1.32 – 1.61 |
| Both teams to score | 59.5% |
| Over 1.5 goals | 80.2% |
| Over 2.5 goals | 55.6% |
|---|---|
| Over 3.5 goals | 33.6% |
| Mashuk-KMV score first | 45.2% |
| Rodina Moskva II score first | 47.3% |
| Mashuk-KMV clean sheet | 20.6% |
| Rodina Moskva II clean sheet | 27.3% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420580373 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Rodina Moskva II are favourites. They win 42.4% of our 100,000 simulations, against 27.8% for the draw and 29.8% for Mashuk-KMV. Including the draw, Rodina Moskva II avoid defeat 70.2% of the time.
1-1, which came up in 12.9% of simulations. Next are 1-2 (8.9%) and 0-0 (7.4%). The likeliest Rodina Moskva II win is 1-2 (8.9%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 59.5% of simulations. Mashuk-KMV keep a clean sheet 20.6% of the time and Rodina Moskva II 27.3%.
The simulations average 2.92 goals: 1.32 for Mashuk-KMV and 1.61 for Rodina Moskva II. Over 1.5 goals lands 80.2% of the time, over 2.5 goals 55.6% and over 3.5 goals 33.6%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here 1xBet), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.