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We simulated Mixco vs Cobán Imperial 100,000 times. Mixco won 60,428 of them (60.4%), the draw came up 22.4% of the time and Cobán Imperial won 17.2%. No single score is common: 1-1 is the likeliest at 10.5%, while the likeliest Mixco win is 2-0 (10.1%). Both teams score in 54.2% of simulations.
Full time 3-1. Before kick-off the simulations had Mixco winning 60.4% and gave this exact score 6.5%.
| Mixco win | 60.4% |
|---|---|
| Draw | 22.4% |
| Cobán Imperial win | 17.2% |
| Most likely score | 1-1 (10.5%) |
| Expected goals | 2.01 – 0.98 |
| Both teams to score | 54.2% |
| Over 1.5 goals | 80.2% |
| Over 2.5 goals | 57.2% |
|---|---|
| Over 3.5 goals | 35% |
| Mixco score first | 63% |
| Cobán Imperial score first | 31.2% |
| Mixco clean sheet | 37.9% |
| Cobán Imperial clean sheet | 13.8% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420586923 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Mixco are favourites. They win 60.4% of our 100,000 simulations, against 22.4% for the draw and 17.2% for Cobán Imperial. Including the draw, Mixco avoid defeat 82.8% of the time.
1-1, which came up in 10.5% of simulations. Next are 2-0 (10.1%) and 2-1 (9.7%). The likeliest Mixco win is 2-0 (10.1%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 54.2% of simulations. Mixco keep a clean sheet 37.9% of the time and Cobán Imperial 13.8%.
The simulations average 2.99 goals: 2.01 for Mixco and 0.98 for Cobán Imperial. Over 1.5 goals lands 80.2% of the time, over 2.5 goals 57.2% and over 3.5 goals 35%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.