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We simulated Nantwich Town vs Wellingborough Town 100,000 times. Wellingborough Town won 49,389 of them (49.4%), the draw came up 20.9% of the time and Nantwich Town won 29.7%. The most likely score is 1-2 (9%), and both teams score in 64.8% of simulations.
Full time 2-3. Before kick-off the simulations had Wellingborough Town winning 49.4% and gave this exact score 4.2%.
| Nantwich Town win | 29.7% |
|---|---|
| Draw | 20.9% |
| Wellingborough Town win | 49.4% |
| Most likely score | 1-2 (9%) |
| Expected goals | 1.46 – 1.95 |
| Both teams to score | 64.8% |
| Over 1.5 goals | 84.6% |
| Over 2.5 goals | 65.9% |
|---|---|
| Over 3.5 goals | 44.3% |
| Nantwich Town score first | 43.1% |
| Wellingborough Town score first | 54% |
| Nantwich Town clean sheet | 14.7% |
| Wellingborough Town clean sheet | 23.5% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420686986 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Wellingborough Town are favourites. They win 49.4% of our 100,000 simulations, against 20.9% for the draw and 29.7% for Nantwich Town. Including the draw, Wellingborough Town avoid defeat 70.3% of the time.
1-2, which came up in 9% of simulations. Next are 1-1 (8.9%) and 0-1 (7%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 64.8% of simulations. Nantwich Town keep a clean sheet 14.7% of the time and Wellingborough Town 23.5%.
The simulations average 3.41 goals: 1.46 for Nantwich Town and 1.95 for Wellingborough Town. Over 1.5 goals lands 84.6% of the time, over 2.5 goals 65.9% and over 3.5 goals 44.3%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.