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We simulated New York City vs New York RB 100,000 times. New York City won 49,466 of them (49.5%), the draw came up 24.7% of the time and New York RB won 25.9%. No single score is common: 1-1 is the likeliest at 11.3%, while the likeliest New York City win is 2-1 (9.4%). Both teams score in 60.5% of simulations.
Full time 0-1. Before kick-off the simulations had New York RB winning 25.9% and gave this exact score 5%.
| New York City win | 49.5% |
|---|---|
| Draw | 24.7% |
| New York RB win | 25.9% |
| Most likely score | 1-1 (11.3%) |
| Expected goals | 1.82 – 1.26 |
| Both teams to score | 60.5% |
| Over 1.5 goals | 81.9% |
| Over 2.5 goals | 59.3% |
|---|---|
| Over 3.5 goals | 37.2% |
| New York City score first | 56.3% |
| New York RB score first | 37.8% |
| New York City clean sheet | 28.6% |
| New York RB clean sheet | 16.6% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420510349 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
New York City are favourites. They win 49.5% of our 100,000 simulations, against 24.7% for the draw and 25.9% for New York RB. Including the draw, New York City avoid defeat 74.2% of the time.
1-1, which came up in 11.3% of simulations. Next are 2-1 (9.4%) and 2-0 (7.6%). The likeliest New York City win is 2-1 (9.4%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 60.5% of simulations. New York City keep a clean sheet 28.6% of the time and New York RB 16.6%.
The simulations average 3.09 goals: 1.82 for New York City and 1.26 for New York RB. Over 1.5 goals lands 81.9% of the time, over 2.5 goals 59.3% and over 3.5 goals 37.2%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.