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We simulated OFK Beograd vs Budućnost 100,000 times. OFK Beograd won 59,039 of them (59%), the draw came up 23.2% of the time and Budućnost won 17.8%. No single score is common: 1-1 is the likeliest at 11%, while the likeliest OFK Beograd win is 1-0 (10.8%). Both teams score in 51.5% of simulations.
Full time 0-2. Before kick-off the simulations had Budućnost winning 17.8% and gave this exact score 2.6%.
| OFK Beograd win | 59% |
|---|---|
| Draw | 23.2% |
| Budućnost win | 17.8% |
| Most likely score | 1-1 (11%) |
| Expected goals | 1.89 – 0.93 |
| Both teams to score | 51.5% |
| Over 1.5 goals | 77.4% |
| Over 2.5 goals | 53.2% |
|---|---|
| Over 3.5 goals | 31.2% |
| OFK Beograd score first | 63.8% |
| Budućnost score first | 29.3% |
| OFK Beograd clean sheet | 39.7% |
| Budućnost clean sheet | 15.6% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420572409 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
OFK Beograd are favourites. They win 59% of our 100,000 simulations, against 23.2% for the draw and 17.8% for Budućnost. Including the draw, OFK Beograd avoid defeat 82.3% of the time.
1-1, which came up in 11% of simulations. Next are 1-0 (10.8%) and 2-0 (10.6%). The likeliest OFK Beograd win is 1-0 (10.8%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 51.5% of simulations. OFK Beograd keep a clean sheet 39.7% of the time and Budućnost 15.6%.
The simulations average 2.82 goals: 1.89 for OFK Beograd and 0.93 for Budućnost. Over 1.5 goals lands 77.4% of the time, over 2.5 goals 53.2% and over 3.5 goals 31.2%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.