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We simulated Ourense CF vs Tenerife 100,000 times. Tenerife won 38,648 of them (38.7%), the draw came up 27.3% of the time and Ourense CF won 34%. No single score is common: 1-1 is the likeliest at 12.7%, while the likeliest Tenerife win is 0-1 (11.7%). Both teams score in 47.8% of simulations.
Full time 2-1. Before kick-off the simulations had Ourense CF winning 34% and gave this exact score 7.4%.
| Ourense CF win | 34% |
|---|---|
| Draw | 27.3% |
| Tenerife win | 38.7% |
| Most likely score | 1-1 (12.7%) |
| Expected goals | 1.14 – 1.24 |
| Both teams to score | 47.8% |
| Over 1.5 goals | 68.3% |
| Over 2.5 goals | 42.5% |
|---|---|
| Over 3.5 goals | 21.9% |
| Ourense CF score first | 43.2% |
| Tenerife score first | 47.5% |
| Ourense CF clean sheet | 29.3% |
| Tenerife clean sheet | 32.2% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/378352081 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Tenerife are favourites. They win 38.7% of our 100,000 simulations, against 27.3% for the draw and 34% for Ourense CF. Including the draw, Tenerife avoid defeat 66% of the time.
1-1, which came up in 12.7% of simulations. Next are 0-1 (11.7%) and 1-0 (10.8%). The likeliest Tenerife win is 0-1 (11.7%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 47.8% of simulations. Ourense CF keep a clean sheet 29.3% of the time and Tenerife 32.2%.
The simulations average 2.38 goals: 1.14 for Ourense CF and 1.24 for Tenerife. Over 1.5 goals lands 68.3% of the time, over 2.5 goals 42.5% and over 3.5 goals 21.9%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.