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We simulated Pärnu JK Vaprus U21 vs Viljandi JK Tulevik 100,000 times. Pärnu JK Vaprus U21 won 59,757 of them (59.8%), the draw came up 16.8% of the time and Viljandi JK Tulevik won 23.5%. The most likely score is 2-1 (6.3%), and both teams score in 80.4% of simulations.
Full time 2-3. Before kick-off the simulations had Viljandi JK Tulevik winning 23.5% and gave this exact score 3.8%.
| Pärnu JK Vaprus U21 win | 59.8% |
|---|---|
| Draw | 16.8% |
| Viljandi JK Tulevik win | 23.5% |
| Most likely score | 2-1 (6.3%) |
| Expected goals | 3.00 – 1.91 |
| Both teams to score | 80.4% |
| Over 1.5 goals | 95.5% |
| Over 2.5 goals | 86.3% |
|---|---|
| Over 3.5 goals | 71.7% |
| Pärnu JK Vaprus U21 score first | 57.4% |
| Viljandi JK Tulevik score first | 41.6% |
| Pärnu JK Vaprus U21 clean sheet | 15.2% |
| Viljandi JK Tulevik clean sheet | 5.3% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420522848 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Pärnu JK Vaprus U21 are favourites. They win 59.8% of our 100,000 simulations, against 16.8% for the draw and 23.5% for Viljandi JK Tulevik. Including the draw, Pärnu JK Vaprus U21 avoid defeat 76.5% of the time.
2-1, which came up in 6.3% of simulations. Next are 3-1 (6.2%) and 2-2 (5.9%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 80.4% of simulations. Pärnu JK Vaprus U21 keep a clean sheet 15.2% of the time and Viljandi JK Tulevik 5.3%.
The simulations average 4.91 goals: 3.00 for Pärnu JK Vaprus U21 and 1.91 for Viljandi JK Tulevik. Over 1.5 goals lands 95.5% of the time, over 2.5 goals 86.3% and over 3.5 goals 71.7%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.