Join The Team!
A signing like no other...
We simulated Paysandu U20 vs Palmeiras U20 100,000 times. Palmeiras U20 won 69,984 of them (70%), the draw came up 17.5% of the time and Paysandu U20 won 12.5%. The most likely score is 0-2 (11.1%), and both teams score in 51.6% of simulations.
Full time 1-3. Before kick-off the simulations had Palmeiras U20 winning 70% and gave this exact score 7.3%.
| Paysandu U20 win | 12.5% |
|---|---|
| Draw | 17.5% |
| Palmeiras U20 win | 70% |
| Most likely score | 0-2 (11.1%) |
| Expected goals | 0.86 – 2.33 |
| Both teams to score | 51.6% |
| Over 1.5 goals | 82.3% |
| Over 2.5 goals | 61.5% |
|---|---|
| Over 3.5 goals | 39.5% |
| Paysandu U20 score first | 27.6% |
| Palmeiras U20 score first | 68.3% |
| Paysandu U20 clean sheet | 10.1% |
| Palmeiras U20 clean sheet | 42.5% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420741095 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Palmeiras U20 are favourites. They win 70% of our 100,000 simulations, against 17.5% for the draw and 12.5% for Paysandu U20. Including the draw, Palmeiras U20 avoid defeat 87.5% of the time.
0-2, which came up in 11.1% of simulations. Next are 0-1 (9.7%) and 1-2 (9.4%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 51.6% of simulations. Paysandu U20 keep a clean sheet 10.1% of the time and Palmeiras U20 42.5%.
The simulations average 3.19 goals: 0.86 for Paysandu U20 and 2.33 for Palmeiras U20. Over 1.5 goals lands 82.3% of the time, over 2.5 goals 61.5% and over 3.5 goals 39.5%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.