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We simulated Real Madrid U19 vs RB Leipzig U19 100,000 times. Real Madrid U19 won 82,811 of them (82.8%), the draw came up 10.8% of the time and RB Leipzig U19 won 6.4%. The most likely score is 3-0 (8.6%), and both teams score in 58% of simulations.
Full time 5-2. Before kick-off the simulations had Real Madrid U19 winning 82.8%. This exact score was outside the 15 likeliest.
| Real Madrid U19 win | 82.8% |
|---|---|
| Draw | 10.8% |
| RB Leipzig U19 win | 6.4% |
| Most likely score | 3-0 (8.6%) |
| Expected goals | 3.41 – 0.92 |
| Both teams to score | 58% |
| Over 1.5 goals | 92.8% |
| Over 2.5 goals | 80% |
|---|---|
| Over 3.5 goals | 62.2% |
| Real Madrid U19 score first | 70.8% |
| RB Leipzig U19 score first | 27.4% |
| Real Madrid U19 clean sheet | 40% |
| RB Leipzig U19 clean sheet | 3.6% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420709876 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Real Madrid U19 are favourites. They win 82.8% of our 100,000 simulations, against 10.8% for the draw and 6.4% for RB Leipzig U19. Including the draw, Real Madrid U19 avoid defeat 93.6% of the time.
3-0, which came up in 8.6% of simulations. Next are 3-1 (7.8%) and 2-0 (7.7%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 58% of simulations. Real Madrid U19 keep a clean sheet 40% of the time and RB Leipzig U19 3.6%.
The simulations average 4.33 goals: 3.41 for Real Madrid U19 and 0.92 for RB Leipzig U19. Over 1.5 goals lands 92.8% of the time, over 2.5 goals 80% and over 3.5 goals 62.2%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.