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We simulated Real Tomayapo vs Blooming 100,000 times. Real Tomayapo won 45,038 of them (45%), the draw came up 25.8% of the time and Blooming won 29.2%. No single score is common: 1-1 is the likeliest at 12.1%, while the likeliest Real Tomayapo win is 2-1 (9.1%). Both teams score in 57.6% of simulations.
Full time 1-2. Before kick-off the simulations had Blooming winning 29.2% and gave this exact score 7.1%.
| Real Tomayapo win | 45% |
|---|---|
| Draw | 25.8% |
| Blooming win | 29.2% |
| Most likely score | 1-1 (12.1%) |
| Expected goals | 1.62 – 1.26 |
| Both teams to score | 57.6% |
| Over 1.5 goals | 78.5% |
| Over 2.5 goals | 54.6% |
|---|---|
| Over 3.5 goals | 32.5% |
| Real Tomayapo score first | 47.9% |
| Blooming score first | 45.2% |
| Real Tomayapo clean sheet | 28.8% |
| Blooming clean sheet | 20.2% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420733147 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Real Tomayapo are favourites. They win 45% of our 100,000 simulations, against 25.8% for the draw and 29.2% for Blooming. Including the draw, Real Tomayapo avoid defeat 70.8% of the time.
1-1, which came up in 12.1% of simulations. Next are 2-1 (9.1%) and 1-0 (8.5%). The likeliest Real Tomayapo win is 2-1 (9.1%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 57.6% of simulations. Real Tomayapo keep a clean sheet 28.8% of the time and Blooming 20.2%.
The simulations average 2.88 goals: 1.62 for Real Tomayapo and 1.26 for Blooming. Over 1.5 goals lands 78.5% of the time, over 2.5 goals 54.6% and over 3.5 goals 32.5%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.