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We simulated Ribadesella vs Racing Santander 100,000 times. Racing Santander won 93,060 of them (93.1%), the draw came up 5.2% of the time and Ribadesella won 1.8%. The most likely score is 0-4 (11.1%), and both teams score in 41.1% of simulations.
Full time 0-2. Before kick-off the simulations had Racing Santander winning 93.1% and gave this exact score 8.3%.
| Ribadesella win | 1.8% |
|---|---|
| Draw | 5.2% |
| Racing Santander win | 93.1% |
| Most likely score | 0-4 (11.1%) |
| Expected goals | 0.54 – 4.11 |
| Both teams to score | 41.1% |
| Over 1.5 goals | 94.2% |
| Over 2.5 goals | 83.3% |
|---|---|
| Over 3.5 goals | 67.3% |
| Ribadesella score first | 13.5% |
| Racing Santander score first | 85.3% |
| Ribadesella clean sheet | 1.9% |
| Racing Santander clean sheet | 58.2% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420731349 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Racing Santander are favourites. They win 93.1% of our 100,000 simulations, against 5.2% for the draw and 1.8% for Ribadesella. Including the draw, Racing Santander avoid defeat 98.3% of the time.
0-4, which came up in 11.1% of simulations. Next are 0-3 (11%) and 0-5 (9.1%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 41.1% of simulations. Ribadesella keep a clean sheet 1.9% of the time and Racing Santander 58.2%.
The simulations average 4.65 goals: 0.54 for Ribadesella and 4.11 for Racing Santander. Over 1.5 goals lands 94.2% of the time, over 2.5 goals 83.3% and over 3.5 goals 67.3%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Betfair Exchange), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.