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We simulated River Plate Res. vs Sarmiento Res. 100,000 times. River Plate Res. won 67,435 of them (67.4%), the draw came up 20.4% of the time and Sarmiento Res. won 12.2%. The most likely score is 2-0 (13.2%), and both teams score in 43.6% of simulations.
Full time 1-0. Before kick-off the simulations had River Plate Res. winning 67.4% and gave this exact score 13.2%.
| River Plate Res. win | 67.4% |
|---|---|
| Draw | 20.4% |
| Sarmiento Res. win | 12.2% |
| Most likely score | 2-0 (13.2%) |
| Expected goals | 2.01 – 0.71 |
| Both teams to score | 43.6% |
| Over 1.5 goals | 75.1% |
| Over 2.5 goals | 50.7% |
|---|---|
| Over 3.5 goals | 28.9% |
| River Plate Res. score first | 65.4% |
| Sarmiento Res. score first | 27.7% |
| River Plate Res. clean sheet | 49.6% |
| Sarmiento Res. clean sheet | 13.9% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420687733 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
River Plate Res. are favourites. They win 67.4% of our 100,000 simulations, against 20.4% for the draw and 12.2% for Sarmiento Res.. Including the draw, River Plate Res. avoid defeat 87.8% of the time.
2-0, which came up in 13.2% of simulations. Next are 1-0 (13.2%) and 1-1 (9.5%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 43.6% of simulations. River Plate Res. keep a clean sheet 49.6% of the time and Sarmiento Res. 13.9%.
The simulations average 2.71 goals: 2.01 for River Plate Res. and 0.71 for Sarmiento Res.. Over 1.5 goals lands 75.1% of the time, over 2.5 goals 50.7% and over 3.5 goals 28.9%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.