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We simulated Romania U21 vs Finland U21 100,000 times. Finland U21 won 48,336 of them (48.3%), the draw came up 25.4% of the time and Romania U21 won 26.3%. No single score is common: 1-1 is the likeliest at 11.8%, while the likeliest Finland U21 win is 1-2 (9.3%). Both teams score in 57.9% of simulations.
Full time 0-2. Before kick-off the simulations had Finland U21 winning 48.3% and gave this exact score 7.9%.
| Romania U21 win | 26.3% |
|---|---|
| Draw | 25.4% |
| Finland U21 win | 48.3% |
| Most likely score | 1-1 (11.8%) |
| Expected goals | 1.21 – 1.72 |
| Both teams to score | 57.9% |
| Over 1.5 goals | 79.5% |
| Over 2.5 goals | 55.8% |
|---|---|
| Over 3.5 goals | 33.7% |
| Romania U21 score first | 39% |
| Finland U21 score first | 54.4% |
| Romania U21 clean sheet | 18.4% |
| Finland U21 clean sheet | 30.2% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/314882350 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Finland U21 are favourites. They win 48.3% of our 100,000 simulations, against 25.4% for the draw and 26.3% for Romania U21. Including the draw, Finland U21 avoid defeat 73.7% of the time.
1-1, which came up in 11.8% of simulations. Next are 1-2 (9.3%) and 0-1 (8.4%). The likeliest Finland U21 win is 1-2 (9.3%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 57.9% of simulations. Romania U21 keep a clean sheet 18.4% of the time and Finland U21 30.2%.
The simulations average 2.93 goals: 1.21 for Romania U21 and 1.72 for Finland U21. Over 1.5 goals lands 79.5% of the time, over 2.5 goals 55.8% and over 3.5 goals 33.7%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.