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We simulated Sacachispas vs Victoriano Arenas 100,000 times. Sacachispas won 49,003 of them (49%), the draw came up 32.1% of the time and Victoriano Arenas won 18.9%. The most likely score is 1-0 (16.9%), and both teams score in 36.1% of simulations.
Full time 0-1. Before kick-off the simulations had Victoriano Arenas winning 18.9% and gave this exact score 8.6%.
| Sacachispas win | 49% |
|---|---|
| Draw | 32.1% |
| Victoriano Arenas win | 18.9% |
| Most likely score | 1-0 (16.9%) |
| Expected goals | 1.26 – 0.68 |
| Both teams to score | 36.1% |
| Over 1.5 goals | 58.6% |
| Over 2.5 goals | 30.6% |
|---|---|
| Over 3.5 goals | 13.3% |
| Sacachispas score first | 56% |
| Victoriano Arenas score first | 28.4% |
| Sacachispas clean sheet | 51% |
| Victoriano Arenas clean sheet | 28.8% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420510379 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Sacachispas are favourites. They win 49% of our 100,000 simulations, against 32.1% for the draw and 18.9% for Victoriano Arenas. Including the draw, Sacachispas avoid defeat 81.1% of the time.
1-0, which came up in 16.9% of simulations. Next are 0-0 (15.9%) and 1-1 (13.4%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 36.1% of simulations. Sacachispas keep a clean sheet 51% of the time and Victoriano Arenas 28.8%.
The simulations average 1.94 goals: 1.26 for Sacachispas and 0.68 for Victoriano Arenas. Over 1.5 goals lands 58.6% of the time, over 2.5 goals 30.6% and over 3.5 goals 13.3%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.