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We simulated Santa Ana del Conde vs Real Olmeca 100,000 times. Santa Ana del Conde won 71,551 of them (71.6%), the draw came up 17.5% of the time and Real Olmeca won 10.9%. The most likely score is 2-0 (10.5%), and both teams score in 54.3% of simulations.
Full time 5-0. Before kick-off the simulations had Santa Ana del Conde winning 71.6% and gave this exact score 2.8%.
| Santa Ana del Conde win | 71.6% |
|---|---|
| Draw | 17.5% |
| Real Olmeca win | 10.9% |
| Most likely score | 2-0 (10.5%) |
| Expected goals | 2.51 – 0.89 |
| Both teams to score | 54.3% |
| Over 1.5 goals | 85.4% |
| Over 2.5 goals | 65.5% |
|---|---|
| Over 3.5 goals | 43.9% |
| Santa Ana del Conde score first | 70.6% |
| Real Olmeca score first | 25.3% |
| Santa Ana del Conde clean sheet | 41.3% |
| Real Olmeca clean sheet | 8.6% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420687692 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Santa Ana del Conde are favourites. They win 71.6% of our 100,000 simulations, against 17.5% for the draw and 10.9% for Real Olmeca. Including the draw, Santa Ana del Conde avoid defeat 89.1% of the time.
2-0, which came up in 10.5% of simulations. Next are 2-1 (9.2%) and 3-0 (8.7%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 54.3% of simulations. Santa Ana del Conde keep a clean sheet 41.3% of the time and Real Olmeca 8.6%.
The simulations average 3.40 goals: 2.51 for Santa Ana del Conde and 0.89 for Real Olmeca. Over 1.5 goals lands 85.4% of the time, over 2.5 goals 65.5% and over 3.5 goals 43.9%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.