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We simulated Saudi Arabia vs Iraq 100,000 times. Saudi Arabia won 41,638 of them (41.6%), the draw came up 30.8% of the time and Iraq won 27.6%. No single score is common: 1-1 is the likeliest at 14%, while the likeliest Saudi Arabia win is 1-0 (12.7%). Both teams score in 44.5% of simulations.
Full time 2-0. Before kick-off the simulations had Saudi Arabia winning 41.6% and gave this exact score 8.5%.
| Saudi Arabia win | 41.6% |
|---|---|
| Draw | 30.8% |
| Iraq win | 27.6% |
| Most likely score | 1-1 (14%) |
| Expected goals | 1.24 – 0.96 |
| Both teams to score | 44.5% |
| Over 1.5 goals | 65.4% |
| Over 2.5 goals | 37.7% |
|---|---|
| Over 3.5 goals | 18.2% |
| Saudi Arabia score first | 50.1% |
| Iraq score first | 37.4% |
| Saudi Arabia clean sheet | 38.6% |
| Iraq clean sheet | 29.2% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420676553 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Saudi Arabia are favourites. They win 41.6% of our 100,000 simulations, against 30.8% for the draw and 27.6% for Iraq. Including the draw, Saudi Arabia avoid defeat 72.4% of the time.
1-1, which came up in 14% of simulations. Next are 1-0 (12.7%) and 0-0 (12.3%). The likeliest Saudi Arabia win is 1-0 (12.7%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 44.5% of simulations. Saudi Arabia keep a clean sheet 38.6% of the time and Iraq 29.2%.
The simulations average 2.20 goals: 1.24 for Saudi Arabia and 0.96 for Iraq. Over 1.5 goals lands 65.4% of the time, over 2.5 goals 37.7% and over 3.5 goals 18.2%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.