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We simulated Sesvete vs Bijelo Brdo 100,000 times. Sesvete won 42,871 of them (42.9%), the draw came up 29.3% of the time and Bijelo Brdo won 27.8%. No single score is common: 1-1 is the likeliest at 13.4%, while the likeliest Sesvete win is 1-0 (12.9%). Both teams score in 45% of simulations.
Full time 4-1. Before kick-off the simulations had Sesvete winning 42.9%. This exact score was outside the 15 likeliest.
| Sesvete win | 42.9% |
|---|---|
| Draw | 29.3% |
| Bijelo Brdo win | 27.8% |
| Most likely score | 1-1 (13.4%) |
| Expected goals | 1.28 – 0.97 |
| Both teams to score | 45% |
| Over 1.5 goals | 66.1% |
| Over 2.5 goals | 39% |
|---|---|
| Over 3.5 goals | 19.2% |
| Sesvete score first | 49% |
| Bijelo Brdo score first | 39.7% |
| Sesvete clean sheet | 38.1% |
| Bijelo Brdo clean sheet | 28.2% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420662185 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Sesvete are favourites. They win 42.9% of our 100,000 simulations, against 29.3% for the draw and 27.8% for Bijelo Brdo. Including the draw, Sesvete avoid defeat 72.2% of the time.
1-1, which came up in 13.4% of simulations. Next are 1-0 (12.9%) and 0-0 (11.3%). The likeliest Sesvete win is 1-0 (12.9%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 45% of simulations. Sesvete keep a clean sheet 38.1% of the time and Bijelo Brdo 28.2%.
The simulations average 2.25 goals: 1.28 for Sesvete and 0.97 for Bijelo Brdo. Over 1.5 goals lands 66.1% of the time, over 2.5 goals 39% and over 3.5 goals 19.2%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.