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We simulated Shamrock Rovers vs Waterford United 100,000 times. Shamrock Rovers won 63,282 of them (63.3%), the draw came up 20.8% of the time and Waterford United won 16%. The most likely score is 2-0 (10.6%), and both teams score in 52.7% of simulations.
Full time 3-2. Before kick-off the simulations had Shamrock Rovers winning 63.3% and gave this exact score 3.1%.
| Shamrock Rovers win | 63.3% |
|---|---|
| Draw | 20.8% |
| Waterford United win | 16% |
| Most likely score | 2-0 (10.6%) |
| Expected goals | 2.08 – 0.93 |
| Both teams to score | 52.7% |
| Over 1.5 goals | 80% |
| Over 2.5 goals | 57.5% |
|---|---|
| Over 3.5 goals | 35.4% |
| Shamrock Rovers score first | 66.2% |
| Waterford United score first | 28.4% |
| Shamrock Rovers clean sheet | 39.7% |
| Waterford United clean sheet | 13% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420498404 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Shamrock Rovers are favourites. They win 63.3% of our 100,000 simulations, against 20.8% for the draw and 16% for Waterford United. Including the draw, Shamrock Rovers avoid defeat 84% of the time.
2-0, which came up in 10.6% of simulations. Next are 1-0 (10.1%) and 1-1 (9.7%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 52.7% of simulations. Shamrock Rovers keep a clean sheet 39.7% of the time and Waterford United 13%.
The simulations average 3.01 goals: 2.08 for Shamrock Rovers and 0.93 for Waterford United. Over 1.5 goals lands 80% of the time, over 2.5 goals 57.5% and over 3.5 goals 35.4%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.