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We simulated Silver Strikers vs Kamuzu Barracks 100,000 times. Silver Strikers won 68,046 of them (68.1%), the draw came up 21.8% of the time and Kamuzu Barracks won 10.2%. The most likely score is 1-0 (17.9%), and both teams score in 33.1% of simulations.
Full time 0-0. Before kick-off the simulations had the draw at 21.8% and gave this exact score 10.3%.
| Silver Strikers win | 68.1% |
|---|---|
| Draw | 21.8% |
| Kamuzu Barracks win | 10.2% |
| Most likely score | 1-0 (17.9%) |
| Expected goals | 1.79 – 0.51 |
| Both teams to score | 33.1% |
| Over 1.5 goals | 66.5% |
| Over 2.5 goals | 40.3% |
|---|---|
| Over 3.5 goals | 20.3% |
| Silver Strikers score first | 69% |
| Kamuzu Barracks score first | 20.7% |
| Silver Strikers clean sheet | 60% |
| Kamuzu Barracks clean sheet | 17.3% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420554775 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Silver Strikers are favourites. They win 68.1% of our 100,000 simulations, against 21.8% for the draw and 10.2% for Kamuzu Barracks. Including the draw, Silver Strikers avoid defeat 89.8% of the time.
1-0, which came up in 17.9% of simulations. Next are 2-0 (15.7%) and 0-0 (10.3%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 33.1% of simulations. Silver Strikers keep a clean sheet 60% of the time and Kamuzu Barracks 17.3%.
The simulations average 2.30 goals: 1.79 for Silver Strikers and 0.51 for Kamuzu Barracks. Over 1.5 goals lands 66.5% of the time, over 2.5 goals 40.3% and over 3.5 goals 20.3%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here 1xBet), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.