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We simulated SONIO Takamatsu vs FC Tokushima 100,000 times. SONIO Takamatsu won 45,843 of them (45.8%), the draw came up 23.5% of the time and FC Tokushima won 30.6%. No single score is common: 1-1 is the likeliest at 10.1%, while the likeliest SONIO Takamatsu win is 2-1 (8.8%). Both teams score in 66.6% of simulations.
Full time 4-0. Before kick-off the simulations had SONIO Takamatsu winning 45.8%. This exact score was outside the 15 likeliest.
| SONIO Takamatsu win | 45.8% |
|---|---|
| Draw | 23.5% |
| FC Tokushima win | 30.6% |
| Most likely score | 1-1 (10.1%) |
| Expected goals | 1.90 – 1.53 |
| Both teams to score | 66.6% |
| Over 1.5 goals | 86% |
| Over 2.5 goals | 66.2% |
|---|---|
| Over 3.5 goals | 44.6% |
| SONIO Takamatsu score first | 53.5% |
| FC Tokushima score first | 42.4% |
| SONIO Takamatsu clean sheet | 22.2% |
| FC Tokushima clean sheet | 15.4% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420544707 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
SONIO Takamatsu are favourites. They win 45.8% of our 100,000 simulations, against 23.5% for the draw and 30.6% for FC Tokushima. Including the draw, SONIO Takamatsu avoid defeat 69.4% of the time.
1-1, which came up in 10.1% of simulations. Next are 2-1 (8.8%) and 1-2 (7.1%). The likeliest SONIO Takamatsu win is 2-1 (8.8%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 66.6% of simulations. SONIO Takamatsu keep a clean sheet 22.2% of the time and FC Tokushima 15.4%.
The simulations average 3.43 goals: 1.90 for SONIO Takamatsu and 1.53 for FC Tokushima. Over 1.5 goals lands 86% of the time, over 2.5 goals 66.2% and over 3.5 goals 44.6%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Bet365), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.