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We simulated Staal Jørpeland vs Viking II 100,000 times. Viking II won 43,776 of them (43.8%), the draw came up 22.5% of the time and Staal Jørpeland won 33.8%. No single score is common: 1-1 is the likeliest at 7.8%, while the likeliest Viking II win is 1-2 (7.2%). Both teams score in 77.7% of simulations.
Full time 2-2. Before kick-off the simulations had the draw at 22.5% and gave this exact score 7%.
| Staal Jørpeland win | 33.8% |
|---|---|
| Draw | 22.5% |
| Viking II win | 43.8% |
| Most likely score | 1-1 (7.8%) |
| Expected goals | 1.98 – 2.25 |
| Both teams to score | 77.7% |
| Over 1.5 goals | 93.4% |
| Over 2.5 goals | 78.9% |
|---|---|
| Over 3.5 goals | 60.6% |
| Staal Jørpeland score first | 45.7% |
| Viking II score first | 51.3% |
| Staal Jørpeland clean sheet | 11% |
| Viking II clean sheet | 14.3% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420540551 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Viking II are favourites. They win 43.8% of our 100,000 simulations, against 22.5% for the draw and 33.8% for Staal Jørpeland. Including the draw, Viking II avoid defeat 66.2% of the time.
1-1, which came up in 7.8% of simulations. Next are 1-2 (7.2%) and 2-2 (7%). The likeliest Viking II win is 1-2 (7.2%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 77.7% of simulations. Staal Jørpeland keep a clean sheet 11% of the time and Viking II 14.3%.
The simulations average 4.23 goals: 1.98 for Staal Jørpeland and 2.25 for Viking II. Over 1.5 goals lands 93.4% of the time, over 2.5 goals 78.9% and over 3.5 goals 60.6%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.