Join The Team!
A signing like no other...
We simulated Sydney Olympic vs Oakleigh Cannons 100,000 times. Oakleigh Cannons won 50,290 of them (50.3%), the draw came up 21.8% of the time and Sydney Olympic won 27.9%. No single score is common: 1-1 is the likeliest at 9.4%, while the likeliest Oakleigh Cannons win is 1-2 (9.1%). Both teams score in 64.8% of simulations.
| Sydney Olympic win | 27.9% |
|---|---|
| Draw | 21.8% |
| Oakleigh Cannons win | 50.3% |
| Most likely score | 1-1 (9.4%) |
| Expected goals | 1.42 – 1.98 |
| Both teams to score | 64.8% |
| Over 1.5 goals | 85% |
| Over 2.5 goals | 65.6% |
|---|---|
| Over 3.5 goals | 44% |
| Sydney Olympic score first | 43.6% |
| Oakleigh Cannons score first | 53% |
| Sydney Olympic clean sheet | 14.3% |
| Oakleigh Cannons clean sheet | 24.5% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420730970 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Oakleigh Cannons are favourites. They win 50.3% of our 100,000 simulations, against 21.8% for the draw and 27.9% for Sydney Olympic. Including the draw, Oakleigh Cannons avoid defeat 72.1% of the time.
1-1, which came up in 9.4% of simulations. Next are 1-2 (9.1%) and 0-1 (6.7%). The likeliest Oakleigh Cannons win is 1-2 (9.1%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 64.8% of simulations. Sydney Olympic keep a clean sheet 14.3% of the time and Oakleigh Cannons 24.5%.
The simulations average 3.40 goals: 1.42 for Sydney Olympic and 1.98 for Oakleigh Cannons. Over 1.5 goals lands 85% of the time, over 2.5 goals 65.6% and over 3.5 goals 44%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.