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We simulated Tadley Calleva vs Aldershot Town 100,000 times. Aldershot Town won 60,416 of them (60.4%), the draw came up 19.6% of the time and Tadley Calleva won 20%. The most likely score is 1-2 (9.7%), and both teams score in 57.5% of simulations.
Full time 0-2. Before kick-off the simulations had Aldershot Town winning 60.4% and gave this exact score 8.9%.
| Tadley Calleva win | 20% |
|---|---|
| Draw | 19.6% |
| Aldershot Town win | 60.4% |
| Most likely score | 1-2 (9.7%) |
| Expected goals | 1.10 – 2.10 |
| Both teams to score | 57.5% |
| Over 1.5 goals | 82% |
| Over 2.5 goals | 61.6% |
|---|---|
| Over 3.5 goals | 39.7% |
| Tadley Calleva score first | 26.3% |
| Aldershot Town score first | 69.9% |
| Tadley Calleva clean sheet | 12.7% |
| Aldershot Town clean sheet | 33.5% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420737522 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Aldershot Town are favourites. They win 60.4% of our 100,000 simulations, against 19.6% for the draw and 20% for Tadley Calleva. Including the draw, Aldershot Town avoid defeat 80% of the time.
1-2, which came up in 9.7% of simulations. Next are 0-1 (9.1%) and 0-2 (8.9%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 57.5% of simulations. Tadley Calleva keep a clean sheet 12.7% of the time and Aldershot Town 33.5%.
The simulations average 3.20 goals: 1.10 for Tadley Calleva and 2.10 for Aldershot Town. Over 1.5 goals lands 82% of the time, over 2.5 goals 61.6% and over 3.5 goals 39.7%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.