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We simulated Tallinna Kalev vs Levadia II 100,000 times. Levadia II won 40,246 of them (40.3%), the draw came up 22.6% of the time and Tallinna Kalev won 37.2%. No single score is common: 1-1 is the likeliest at 8.2%, while the likeliest Levadia II win is 1-2 (7.2%). Both teams score in 75.9% of simulations.
Full time 1-2. Before kick-off the simulations had Levadia II winning 40.3% and gave this exact score 7.2%.
| Tallinna Kalev win | 37.2% |
|---|---|
| Draw | 22.6% |
| Levadia II win | 40.3% |
| Most likely score | 1-1 (8.2%) |
| Expected goals | 1.99 – 2.07 |
| Both teams to score | 75.9% |
| Over 1.5 goals | 92.1% |
| Over 2.5 goals | 76.7% |
|---|---|
| Over 3.5 goals | 57.7% |
| Tallinna Kalev score first | 46.9% |
| Levadia II score first | 50.1% |
| Tallinna Kalev clean sheet | 13% |
| Levadia II clean sheet | 14.1% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420518214 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Levadia II are favourites. They win 40.3% of our 100,000 simulations, against 22.6% for the draw and 37.2% for Tallinna Kalev. Including the draw, Levadia II avoid defeat 62.8% of the time.
1-1, which came up in 8.2% of simulations. Next are 1-2 (7.2%) and 2-2 (7.1%). The likeliest Levadia II win is 1-2 (7.2%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 75.9% of simulations. Tallinna Kalev keep a clean sheet 13% of the time and Levadia II 14.1%.
The simulations average 4.07 goals: 1.99 for Tallinna Kalev and 2.07 for Levadia II. Over 1.5 goals lands 92.1% of the time, over 2.5 goals 76.7% and over 3.5 goals 57.7%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.