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We simulated Tampa Bay Rowdies vs Sarasota Paradise 100,000 times. Tampa Bay Rowdies won 69,083 of them (69.1%), the draw came up 18.3% of the time and Sarasota Paradise won 12.6%. The most likely score is 2-0 (11.6%), and both teams score in 49.9% of simulations.
Full time 2-0. Before kick-off the simulations had Tampa Bay Rowdies winning 69.1% and gave this exact score 11.6%.
| Tampa Bay Rowdies win | 69.1% |
|---|---|
| Draw | 18.3% |
| Sarasota Paradise win | 12.6% |
| Most likely score | 2-0 (11.6%) |
| Expected goals | 2.24 – 0.83 |
| Both teams to score | 49.9% |
| Over 1.5 goals | 80.7% |
| Over 2.5 goals | 58.9% |
|---|---|
| Over 3.5 goals | 36.8% |
| Tampa Bay Rowdies score first | 69.2% |
| Sarasota Paradise score first | 25.8% |
| Tampa Bay Rowdies clean sheet | 43.9% |
| Sarasota Paradise clean sheet | 11% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420536116 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Tampa Bay Rowdies are favourites. They win 69.1% of our 100,000 simulations, against 18.3% for the draw and 12.6% for Sarasota Paradise. Including the draw, Tampa Bay Rowdies avoid defeat 87.4% of the time.
2-0, which came up in 11.6% of simulations. Next are 1-0 (10.5%) and 2-1 (9.4%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 49.9% of simulations. Tampa Bay Rowdies keep a clean sheet 43.9% of the time and Sarasota Paradise 11%.
The simulations average 3.07 goals: 2.24 for Tampa Bay Rowdies and 0.83 for Sarasota Paradise. Over 1.5 goals lands 80.7% of the time, over 2.5 goals 58.9% and over 3.5 goals 36.8%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.