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We simulated Tochigi City vs Sanfrecce Hiroshima 100,000 times. Sanfrecce Hiroshima won 83,568 of them (83.6%), the draw came up 10.5% of the time and Tochigi City won 6%. The most likely score is 0-2 (11%), and both teams score in 47% of simulations.
Full time 0-2. Before kick-off the simulations had Sanfrecce Hiroshima winning 83.6% and gave this exact score 11%.
| Tochigi City win | 6% |
|---|---|
| Draw | 10.5% |
| Sanfrecce Hiroshima win | 83.6% |
| Most likely score | 0-2 (11%) |
| Expected goals | 0.69 – 3.05 |
| Both teams to score | 47% |
| Over 1.5 goals | 88% |
| Over 2.5 goals | 71.5% |
|---|---|
| Over 3.5 goals | 51.1% |
| Tochigi City score first | 16% |
| Sanfrecce Hiroshima score first | 81.5% |
| Tochigi City clean sheet | 5.1% |
| Sanfrecce Hiroshima clean sheet | 50.2% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420687707 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Sanfrecce Hiroshima are favourites. They win 83.6% of our 100,000 simulations, against 10.5% for the draw and 6% for Tochigi City. Including the draw, Sanfrecce Hiroshima avoid defeat 94% of the time.
0-2, which came up in 11% of simulations. Next are 0-3 (11%) and 0-4 (8.4%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 47% of simulations. Tochigi City keep a clean sheet 5.1% of the time and Sanfrecce Hiroshima 50.2%.
The simulations average 3.74 goals: 0.69 for Tochigi City and 3.05 for Sanfrecce Hiroshima. Over 1.5 goals lands 88% of the time, over 2.5 goals 71.5% and over 3.5 goals 51.1%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.