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We simulated Torslanda vs Lindome 100,000 times. Lindome won 39,206 of them (39.2%), the draw came up 24.1% of the time and Torslanda won 36.7%. No single score is common: 1-1 is the likeliest at 10.2%, while the likeliest Lindome win is 1-2 (8.1%). Both teams score in 68.6% of simulations.
Full time 3-1. Before kick-off the simulations had Torslanda winning 36.7% and gave this exact score 4.5%.
| Torslanda win | 36.7% |
|---|---|
| Draw | 24.1% |
| Lindome win | 39.2% |
| Most likely score | 1-1 (10.2%) |
| Expected goals | 1.72 – 1.78 |
| Both teams to score | 68.6% |
| Over 1.5 goals | 87.1% |
| Over 2.5 goals | 67.6% |
|---|---|
| Over 3.5 goals | 46.3% |
| Torslanda score first | 44.3% |
| Lindome score first | 51.6% |
| Torslanda clean sheet | 17.2% |
| Lindome clean sheet | 18.3% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420537089 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Lindome are favourites. They win 39.2% of our 100,000 simulations, against 24.1% for the draw and 36.7% for Torslanda. Including the draw, Lindome avoid defeat 63.3% of the time.
1-1, which came up in 10.2% of simulations. Next are 1-2 (8.1%) and 2-1 (7.8%). The likeliest Lindome win is 1-2 (8.1%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 68.6% of simulations. Torslanda keep a clean sheet 17.2% of the time and Lindome 18.3%.
The simulations average 3.50 goals: 1.72 for Torslanda and 1.78 for Lindome. Over 1.5 goals lands 87.1% of the time, over 2.5 goals 67.6% and over 3.5 goals 46.3%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.