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We simulated Vålerenga vs Brann 100,000 times. Vålerenga won 43,870 of them (43.9%), the draw came up 23.2% of the time and Brann won 32.9%. No single score is common: 1-1 is the likeliest at 9.5%, while the likeliest Vålerenga win is 2-1 (8.4%). Both teams score in 69.7% of simulations.
Full time 3-1. Before kick-off the simulations had Vålerenga winning 43.9% and gave this exact score 5.4%.
| Vålerenga win | 43.9% |
|---|---|
| Draw | 23.2% |
| Brann win | 32.9% |
| Most likely score | 1-1 (9.5%) |
| Expected goals | 1.94 – 1.67 |
| Both teams to score | 69.7% |
| Over 1.5 goals | 88.1% |
| Over 2.5 goals | 69.6% |
|---|---|
| Over 3.5 goals | 48.6% |
| Vålerenga score first | 55.9% |
| Brann score first | 40.4% |
| Vålerenga clean sheet | 19.2% |
| Brann clean sheet | 14.7% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420527824 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Vålerenga are favourites. They win 43.9% of our 100,000 simulations, against 23.2% for the draw and 32.9% for Brann. Including the draw, Vålerenga avoid defeat 67.1% of the time.
1-1, which came up in 9.5% of simulations. Next are 2-1 (8.4%) and 1-2 (7.2%). The likeliest Vålerenga win is 2-1 (8.4%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 69.7% of simulations. Vålerenga keep a clean sheet 19.2% of the time and Brann 14.7%.
The simulations average 3.61 goals: 1.94 for Vålerenga and 1.67 for Brann. Over 1.5 goals lands 88.1% of the time, over 2.5 goals 69.6% and over 3.5 goals 48.6%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.