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We simulated Vindbjart vs Flekkerøy 100,000 times. Vindbjart won 52,693 of them (52.7%), the draw came up 22.3% of the time and Flekkerøy won 25%. No single score is common: 1-1 is the likeliest at 8.9%, while the likeliest Vindbjart win is 2-1 (8.6%). Both teams score in 71.4% of simulations.
Full time 1-2. Before kick-off the simulations had Flekkerøy winning 25% and gave this exact score 5.9%.
| Vindbjart win | 52.7% |
|---|---|
| Draw | 22.3% |
| Flekkerøy win | 25% |
| Most likely score | 1-1 (8.9%) |
| Expected goals | 2.28 – 1.55 |
| Both teams to score | 71.4% |
| Over 1.5 goals | 90.4% |
| Over 2.5 goals | 73.3% |
|---|---|
| Over 3.5 goals | 53.2% |
| Vindbjart score first | 49.5% |
| Flekkerøy score first | 46.9% |
| Vindbjart clean sheet | 21.5% |
| Flekkerøy clean sheet | 10.6% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420540629 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Vindbjart are favourites. They win 52.7% of our 100,000 simulations, against 22.3% for the draw and 25% for Flekkerøy. Including the draw, Vindbjart avoid defeat 75% of the time.
1-1, which came up in 8.9% of simulations. Next are 2-1 (8.6%) and 2-2 (6.6%). The likeliest Vindbjart win is 2-1 (8.6%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 71.4% of simulations. Vindbjart keep a clean sheet 21.5% of the time and Flekkerøy 10.6%.
The simulations average 3.84 goals: 2.28 for Vindbjart and 1.55 for Flekkerøy. Over 1.5 goals lands 90.4% of the time, over 2.5 goals 73.3% and over 3.5 goals 53.2%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.