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We simulated Vitebsk vs Neman Grodno 100,000 times. Neman Grodno won 41,702 of them (41.7%), the draw came up 33.6% of the time and Vitebsk won 24.7%. No single score is common: 1-1 is the likeliest at 15.6%, while the likeliest Neman Grodno win is 0-1 (10.7%). Both teams score in 47.5% of simulations.
Full time 1-0. Before kick-off the simulations had Vitebsk winning 24.7% and gave this exact score 7.2%.
| Vitebsk win | 24.7% |
|---|---|
| Draw | 33.6% |
| Neman Grodno win | 41.7% |
| Most likely score | 1-1 (15.6%) |
| Expected goals | 0.96 – 1.31 |
| Both teams to score | 47.5% |
| Over 1.5 goals | 68.8% |
| Over 2.5 goals | 39.6% |
|---|---|
| Over 3.5 goals | 19.7% |
| Vitebsk score first | 36.6% |
| Neman Grodno score first | 49.9% |
| Vitebsk clean sheet | 27.4% |
| Neman Grodno clean sheet | 38.5% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420532188 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Neman Grodno are favourites. They win 41.7% of our 100,000 simulations, against 33.6% for the draw and 24.7% for Vitebsk. Including the draw, Neman Grodno avoid defeat 75.3% of the time.
1-1, which came up in 15.6% of simulations. Next are 0-0 (13.3%) and 0-1 (10.7%). The likeliest Neman Grodno win is 0-1 (10.7%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 47.5% of simulations. Vitebsk keep a clean sheet 27.4% of the time and Neman Grodno 38.5%.
The simulations average 2.27 goals: 0.96 for Vitebsk and 1.31 for Neman Grodno. Over 1.5 goals lands 68.8% of the time, over 2.5 goals 39.6% and over 3.5 goals 19.7%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.