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We simulated Walter Ferreti vs Rancho Santana 100,000 times. Walter Ferreti won 67,547 of them (67.6%), the draw came up 21.2% of the time and Rancho Santana won 11.2%. The most likely score is 2-0 (9.9%), and both teams score in 57.7% of simulations.
Full time 4-1. Before kick-off the simulations had Walter Ferreti winning 67.6% and gave this exact score 4.6%.
| Walter Ferreti win | 67.6% |
|---|---|
| Draw | 21.2% |
| Rancho Santana win | 11.2% |
| Most likely score | 2-0 (9.9%) |
| Expected goals | 2.44 – 0.96 |
| Both teams to score | 57.7% |
| Over 1.5 goals | 86.8% |
| Over 2.5 goals | 65.5% |
|---|---|
| Over 3.5 goals | 43.9% |
| Walter Ferreti score first | 73.2% |
| Rancho Santana score first | 20.8% |
| Walter Ferreti clean sheet | 38.7% |
| Rancho Santana clean sheet | 9.2% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420728088 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Walter Ferreti are favourites. They win 67.6% of our 100,000 simulations, against 21.2% for the draw and 11.2% for Rancho Santana. Including the draw, Walter Ferreti avoid defeat 88.8% of the time.
2-0, which came up in 9.9% of simulations. Next are 1-1 (9.8%) and 2-1 (9.4%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 57.7% of simulations. Walter Ferreti keep a clean sheet 38.7% of the time and Rancho Santana 9.2%.
The simulations average 3.39 goals: 2.44 for Walter Ferreti and 0.96 for Rancho Santana. Over 1.5 goals lands 86.8% of the time, over 2.5 goals 65.5% and over 3.5 goals 43.9%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.