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We simulated Wuhan Three Towns II vs Tai'an Tiankuang 100,000 times. Wuhan Three Towns II won 37,491 of them (37.5%), the draw came up 31.8% of the time and Tai'an Tiankuang won 30.8%. No single score is common: 1-1 is the likeliest at 14.1%, while the likeliest Wuhan Three Towns II win is 1-0 (12.9%). Both teams score in 42.1% of simulations.
Full time 2-0. Before kick-off the simulations had Wuhan Three Towns II winning 37.5% and gave this exact score 7.6%.
| Wuhan Three Towns II win | 37.5% |
|---|---|
| Draw | 31.8% |
| Tai'an Tiankuang win | 30.8% |
| Most likely score | 1-1 (14.1%) |
| Expected goals | 1.11 – 0.97 |
| Both teams to score | 42.1% |
| Over 1.5 goals | 62.2% |
| Over 2.5 goals | 34.5% |
|---|---|
| Over 3.5 goals | 15.9% |
| Wuhan Three Towns II score first | 46.6% |
| Tai'an Tiankuang score first | 39.8% |
| Wuhan Three Towns II clean sheet | 38.1% |
| Tai'an Tiankuang clean sheet | 33.4% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420711186 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Wuhan Three Towns II are favourites. They win 37.5% of our 100,000 simulations, against 31.8% for the draw and 30.8% for Tai'an Tiankuang. Including the draw, Wuhan Three Towns II avoid defeat 69.2% of the time.
1-1, which came up in 14.1% of simulations. Next are 0-0 (13.6%) and 1-0 (12.9%). The likeliest Wuhan Three Towns II win is 1-0 (12.9%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 42.1% of simulations. Wuhan Three Towns II keep a clean sheet 38.1% of the time and Tai'an Tiankuang 33.4%.
The simulations average 2.08 goals: 1.11 for Wuhan Three Towns II and 0.97 for Tai'an Tiankuang. Over 1.5 goals lands 62.2% of the time, over 2.5 goals 34.5% and over 3.5 goals 15.9%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.