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We simulated Yantra 1919 vs Lokomotiv Plovdiv 100,000 times. Lokomotiv Plovdiv won 56,734 of them (56.7%), the draw came up 23.1% of the time and Yantra 1919 won 20.2%. The most likely score is 0-1 (12.4%), and both teams score in 49.1% of simulations.
Full time 0-2. Before kick-off the simulations had Lokomotiv Plovdiv winning 56.7% and gave this exact score 10.5%.
| Yantra 1919 win | 20.2% |
|---|---|
| Draw | 23.1% |
| Lokomotiv Plovdiv win | 56.7% |
| Most likely score | 0-1 (12.4%) |
| Expected goals | 0.92 – 1.74 |
| Both teams to score | 49.1% |
| Over 1.5 goals | 74% |
| Over 2.5 goals | 49.7% |
|---|---|
| Over 3.5 goals | 28% |
| Yantra 1919 score first | 33.3% |
| Lokomotiv Plovdiv score first | 59.8% |
| Yantra 1919 clean sheet | 17.9% |
| Lokomotiv Plovdiv clean sheet | 40% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420730370 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Lokomotiv Plovdiv are favourites. They win 56.7% of our 100,000 simulations, against 23.1% for the draw and 20.2% for Yantra 1919. Including the draw, Lokomotiv Plovdiv avoid defeat 79.8% of the time.
0-1, which came up in 12.4% of simulations. Next are 1-1 (10.8%) and 0-2 (10.5%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 49.1% of simulations. Yantra 1919 keep a clean sheet 17.9% of the time and Lokomotiv Plovdiv 40%.
The simulations average 2.67 goals: 0.92 for Yantra 1919 and 1.74 for Lokomotiv Plovdiv. Over 1.5 goals lands 74% of the time, over 2.5 goals 49.7% and over 3.5 goals 28%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.