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We simulated Žalgiris vs Panevėžys 100,000 times. Žalgiris won 47,045 of them (47.1%), the draw came up 26.3% of the time and Panevėžys won 26.6%. No single score is common: 1-1 is the likeliest at 12.2%, while the likeliest Žalgiris win is 2-1 (9.3%). Both teams score in 60.3% of simulations.
Full time 0-2. Before kick-off the simulations had Panevėžys winning 26.6% and gave this exact score 4%.
| Žalgiris win | 47.1% |
|---|---|
| Draw | 26.3% |
| Panevėžys win | 26.6% |
| Most likely score | 1-1 (12.2%) |
| Expected goals | 1.75 – 1.27 |
| Both teams to score | 60.3% |
| Over 1.5 goals | 81.5% |
| Over 2.5 goals | 57.9% |
|---|---|
| Over 3.5 goals | 35.7% |
| Žalgiris score first | 53.4% |
| Panevėžys score first | 40% |
| Žalgiris clean sheet | 28.4% |
| Panevėžys clean sheet | 17.9% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420725523 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Žalgiris are favourites. They win 47.1% of our 100,000 simulations, against 26.3% for the draw and 26.6% for Panevėžys. Including the draw, Žalgiris avoid defeat 73.4% of the time.
1-1, which came up in 12.2% of simulations. Next are 2-1 (9.3%) and 2-0 (7.4%). The likeliest Žalgiris win is 2-1 (9.3%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 60.3% of simulations. Žalgiris keep a clean sheet 28.4% of the time and Panevėžys 17.9%.
The simulations average 3.02 goals: 1.75 for Žalgiris and 1.27 for Panevėžys. Over 1.5 goals lands 81.5% of the time, over 2.5 goals 57.9% and over 3.5 goals 35.7%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.