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We simulated Abu Qir Fertilizers vs Asyut Petrol 100,000 times. Abu Qir Fertilizers won 46,342 of them (46.3%), the draw came up 32.9% of the time and Asyut Petrol won 20.8%. The most likely score is 1-0 (16.6%), and both teams score in 36.3% of simulations.
Full time 1-2. Before kick-off the simulations had Asyut Petrol winning 20.8% and gave this exact score 4.4%.
| Abu Qir Fertilizers win | 46.3% |
|---|---|
| Draw | 32.9% |
| Asyut Petrol win | 20.8% |
| Most likely score | 1-0 (16.6%) |
| Expected goals | 1.20 – 0.71 |
| Both teams to score | 36.3% |
| Over 1.5 goals | 57.7% |
| Over 2.5 goals | 29.7% |
|---|---|
| Over 3.5 goals | 12.7% |
| Abu Qir Fertilizers score first | 52.6% |
| Asyut Petrol score first | 31.2% |
| Abu Qir Fertilizers clean sheet | 49.5% |
| Asyut Petrol clean sheet | 30.6% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420661902 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Abu Qir Fertilizers are favourites. They win 46.3% of our 100,000 simulations, against 32.9% for the draw and 20.8% for Asyut Petrol. Including the draw, Abu Qir Fertilizers avoid defeat 79.3% of the time.
1-0, which came up in 16.6% of simulations. Next are 0-0 (16.4%) and 1-1 (13.6%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 36.3% of simulations. Abu Qir Fertilizers keep a clean sheet 49.5% of the time and Asyut Petrol 30.6%.
The simulations average 1.90 goals: 1.20 for Abu Qir Fertilizers and 0.71 for Asyut Petrol. Over 1.5 goals lands 57.7% of the time, over 2.5 goals 29.7% and over 3.5 goals 12.7%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.