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We simulated Atlanta United vs Cincinnati 100,000 times. Atlanta United won 47,603 of them (47.6%), the draw came up 23.6% of the time and Cincinnati won 28.8%. No single score is common: 1-1 is the likeliest at 10.3%, while the likeliest Atlanta United win is 2-1 (9%). Both teams score in 65.5% of simulations.
| Atlanta United win | 47.6% |
|---|---|
| Draw | 23.6% |
| Cincinnati win | 28.8% |
| Most likely score | 1-1 (10.3%) |
| Expected goals | 1.92 – 1.46 |
| Both teams to score | 65.5% |
| Over 1.5 goals | 85.4% |
| Over 2.5 goals | 65.1% |
|---|---|
| Over 3.5 goals | 43.5% |
| Atlanta United score first | 54.4% |
| Cincinnati score first | 41.2% |
| Atlanta United clean sheet | 23.7% |
| Cincinnati clean sheet | 15.2% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420510333 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Atlanta United are favourites. They win 47.6% of our 100,000 simulations, against 23.6% for the draw and 28.8% for Cincinnati. Including the draw, Atlanta United avoid defeat 71.2% of the time.
1-1, which came up in 10.3% of simulations. Next are 2-1 (9%) and 1-2 (6.9%). The likeliest Atlanta United win is 2-1 (9%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 65.5% of simulations. Atlanta United keep a clean sheet 23.7% of the time and Cincinnati 15.2%.
The simulations average 3.37 goals: 1.92 for Atlanta United and 1.46 for Cincinnati. Over 1.5 goals lands 85.4% of the time, over 2.5 goals 65.1% and over 3.5 goals 43.5%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Betfair Exchange), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.