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We simulated Galway United vs Shamrock Rovers 100,000 times. Shamrock Rovers won 49,295 of them (49.3%), the draw came up 25.6% of the time and Galway United won 25.1%. No single score is common: 1-1 is the likeliest at 12%, while the likeliest Shamrock Rovers win is 1-2 (9.4%). Both teams score in 55.9% of simulations.
| Galway United win | 25.1% |
|---|---|
| Draw | 25.6% |
| Shamrock Rovers win | 49.3% |
| Most likely score | 1-1 (12%) |
| Expected goals | 1.14 – 1.69 |
| Both teams to score | 55.9% |
| Over 1.5 goals | 78% |
| Over 2.5 goals | 53.8% |
|---|---|
| Over 3.5 goals | 31.7% |
| Galway United score first | 37.3% |
| Shamrock Rovers score first | 55.7% |
| Galway United clean sheet | 18.8% |
| Shamrock Rovers clean sheet | 32.2% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420498402 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Shamrock Rovers are favourites. They win 49.3% of our 100,000 simulations, against 25.6% for the draw and 25.1% for Galway United. Including the draw, Shamrock Rovers avoid defeat 74.9% of the time.
1-1, which came up in 12% of simulations. Next are 1-2 (9.4%) and 0-1 (9.2%). The likeliest Shamrock Rovers win is 1-2 (9.4%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 55.9% of simulations. Galway United keep a clean sheet 18.8% of the time and Shamrock Rovers 32.2%.
The simulations average 2.84 goals: 1.14 for Galway United and 1.69 for Shamrock Rovers. Over 1.5 goals lands 78% of the time, over 2.5 goals 53.8% and over 3.5 goals 31.7%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.