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We simulated Inter Turku vs HJK 100,000 times. Inter Turku won 41,280 of them (41.3%), the draw came up 26.6% of the time and HJK won 32.2%. No single score is common: 1-1 is the likeliest at 12.4%, while the likeliest Inter Turku win is 2-1 (8.7%). Both teams score in 57.1% of simulations.
Full time 2-4. Before kick-off the simulations had HJK winning 32.2%. This exact score was outside the 15 likeliest.
| Inter Turku win | 41.3% |
|---|---|
| Draw | 26.6% |
| HJK win | 32.2% |
| Most likely score | 1-1 (12.4%) |
| Expected goals | 1.51 – 1.31 |
| Both teams to score | 57.1% |
| Over 1.5 goals | 77.7% |
| Over 2.5 goals | 53.3% |
|---|---|
| Over 3.5 goals | 31.3% |
| Inter Turku score first | 50.6% |
| HJK score first | 42.6% |
| Inter Turku clean sheet | 27.4% |
| HJK clean sheet | 22.5% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420709412 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Inter Turku are favourites. They win 41.3% of our 100,000 simulations, against 26.6% for the draw and 32.2% for HJK. Including the draw, Inter Turku avoid defeat 67.8% of the time.
1-1, which came up in 12.4% of simulations. Next are 2-1 (8.7%) and 1-0 (8.3%). The likeliest Inter Turku win is 2-1 (8.7%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 57.1% of simulations. Inter Turku keep a clean sheet 27.4% of the time and HJK 22.5%.
The simulations average 2.82 goals: 1.51 for Inter Turku and 1.31 for HJK. Over 1.5 goals lands 77.7% of the time, over 2.5 goals 53.3% and over 3.5 goals 31.3%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.