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We simulated Jeonbuk Motors vs Jeju United 100,000 times. Jeonbuk Motors won 45,745 of them (45.7%), the draw came up 26.7% of the time and Jeju United won 27.6%. No single score is common: 1-1 is the likeliest at 12.6%, while the likeliest Jeonbuk Motors win is 1-0 (10.2%). Both teams score in 53% of simulations.
| Jeonbuk Motors win | 45.7% |
|---|---|
| Draw | 26.7% |
| Jeju United win | 27.6% |
| Most likely score | 1-1 (12.6%) |
| Expected goals | 1.53 – 1.13 |
| Both teams to score | 53% |
| Over 1.5 goals | 74.6% |
| Over 2.5 goals | 49.3% |
|---|---|
| Over 3.5 goals | 27.7% |
| Jeonbuk Motors score first | 53.7% |
| Jeju United score first | 38.5% |
| Jeonbuk Motors clean sheet | 32.7% |
| Jeju United clean sheet | 22.2% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420514551 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Jeonbuk Motors are favourites. They win 45.7% of our 100,000 simulations, against 26.7% for the draw and 27.6% for Jeju United. Including the draw, Jeonbuk Motors avoid defeat 72.4% of the time.
1-1, which came up in 12.6% of simulations. Next are 1-0 (10.2%) and 2-1 (9%). The likeliest Jeonbuk Motors win is 1-0 (10.2%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 53% of simulations. Jeonbuk Motors keep a clean sheet 32.7% of the time and Jeju United 22.2%.
The simulations average 2.65 goals: 1.53 for Jeonbuk Motors and 1.13 for Jeju United. Over 1.5 goals lands 74.6% of the time, over 2.5 goals 49.3% and over 3.5 goals 27.7%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.