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We simulated Lech Poznań vs Bayer 04 Leverkusen 100,000 times. Bayer 04 Leverkusen won 54,444 of them (54.4%), the draw came up 21.6% of the time and Lech Poznań won 24%. No single score is common: 1-1 is the likeliest at 9.5%, while the likeliest Bayer 04 Leverkusen win is 1-2 (9.3%). Both teams score in 63.4% of simulations.
| Lech Poznań win | 24% |
|---|---|
| Draw | 21.6% |
| Bayer 04 Leverkusen win | 54.4% |
| Most likely score | 1-1 (9.5%) |
| Expected goals | 1.31 – 2.07 |
| Both teams to score | 63.4% |
| Over 1.5 goals | 84.9% |
| Over 2.5 goals | 65.2% |
|---|---|
| Over 3.5 goals | 43.6% |
| Lech Poznań score first | 34.6% |
| Bayer 04 Leverkusen score first | 61.6% |
| Lech Poznań clean sheet | 13.1% |
| Bayer 04 Leverkusen clean sheet | 27.4% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420684675 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Bayer 04 Leverkusen are favourites. They win 54.4% of our 100,000 simulations, against 21.6% for the draw and 24% for Lech Poznań. Including the draw, Bayer 04 Leverkusen avoid defeat 76.1% of the time.
1-1, which came up in 9.5% of simulations. Next are 1-2 (9.3%) and 0-2 (7.3%). The likeliest Bayer 04 Leverkusen win is 1-2 (9.3%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 63.4% of simulations. Lech Poznań keep a clean sheet 13.1% of the time and Bayer 04 Leverkusen 27.4%.
The simulations average 3.38 goals: 1.31 for Lech Poznań and 2.07 for Bayer 04 Leverkusen. Over 1.5 goals lands 84.9% of the time, over 2.5 goals 65.2% and over 3.5 goals 43.6%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.