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We simulated Louisville City vs Indy Eleven 100,000 times. Louisville City won 60,221 of them (60.2%), the draw came up 21.4% of the time and Indy Eleven won 18.4%. No single score is common: 1-1 is the likeliest at 10%, while the likeliest Louisville City win is 1-0 (10%). Both teams score in 54.2% of simulations.
| Louisville City win | 60.2% |
|---|---|
| Draw | 21.4% |
| Indy Eleven win | 18.4% |
| Most likely score | 1-1 (10%) |
| Expected goals | 2.00 – 1.00 |
| Both teams to score | 54.2% |
| Over 1.5 goals | 79.8% |
| Over 2.5 goals | 57.3% |
|---|---|
| Over 3.5 goals | 35.2% |
| Louisville City score first | 62% |
| Indy Eleven score first | 32.9% |
| Louisville City clean sheet | 37.1% |
| Indy Eleven clean sheet | 14% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420520071 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Louisville City are favourites. They win 60.2% of our 100,000 simulations, against 21.4% for the draw and 18.4% for Indy Eleven. Including the draw, Louisville City avoid defeat 81.6% of the time.
1-1, which came up in 10% of simulations. Next are 1-0 (10%) and 2-0 (9.9%). The likeliest Louisville City win is 1-0 (10%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 54.2% of simulations. Louisville City keep a clean sheet 37.1% of the time and Indy Eleven 14%.
The simulations average 3.00 goals: 2.00 for Louisville City and 1.00 for Indy Eleven. Over 1.5 goals lands 79.8% of the time, over 2.5 goals 57.3% and over 3.5 goals 35.2%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.