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We simulated Minnesota United vs St. Louis City 100,000 times. Minnesota United won 37,631 of them (37.6%), the draw came up 25.4% of the time and St. Louis City won 36.9%. No single score is common: 1-1 is the likeliest at 11.5%, while the likeliest Minnesota United win is 2-1 (8.2%). Both teams score in 63% of simulations.
| Minnesota United win | 37.6% |
|---|---|
| Draw | 25.4% |
| St. Louis City win | 36.9% |
| Most likely score | 1-1 (11.5%) |
| Expected goals | 1.58 – 1.56 |
| Both teams to score | 63% |
| Over 1.5 goals | 82.6% |
| Over 2.5 goals | 60.5% |
|---|---|
| Over 3.5 goals | 38.4% |
| Minnesota United score first | 41.1% |
| St. Louis City score first | 53.2% |
| Minnesota United clean sheet | 21.4% |
| St. Louis City clean sheet | 21.1% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420509982 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Minnesota United are favourites. They win 37.6% of our 100,000 simulations, against 25.4% for the draw and 36.9% for St. Louis City. Including the draw, Minnesota United avoid defeat 63.1% of the time.
1-1, which came up in 11.5% of simulations. Next are 2-1 (8.2%) and 1-2 (8.2%). The likeliest Minnesota United win is 2-1 (8.2%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 63% of simulations. Minnesota United keep a clean sheet 21.4% of the time and St. Louis City 21.1%.
The simulations average 3.14 goals: 1.58 for Minnesota United and 1.56 for St. Louis City. Over 1.5 goals lands 82.6% of the time, over 2.5 goals 60.5% and over 3.5 goals 38.4%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Bet365), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.