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We simulated Orlando City vs Columbus Crew 100,000 times. Orlando City won 48,385 of them (48.4%), the draw came up 24.3% of the time and Columbus Crew won 27.4%. No single score is common: 1-1 is the likeliest at 10.9%, while the likeliest Orlando City win is 2-1 (9.2%). Both teams score in 62.4% of simulations.
| Orlando City win | 48.4% |
|---|---|
| Draw | 24.3% |
| Columbus Crew win | 27.4% |
| Most likely score | 1-1 (10.9%) |
| Expected goals | 1.85 – 1.34 |
| Both teams to score | 62.4% |
| Over 1.5 goals | 83.2% |
| Over 2.5 goals | 61.5% |
|---|---|
| Over 3.5 goals | 39.5% |
| Orlando City score first | 53.8% |
| Columbus Crew score first | 41.1% |
| Orlando City clean sheet | 26.5% |
| Columbus Crew clean sheet | 16.2% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420510364 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Orlando City are favourites. They win 48.4% of our 100,000 simulations, against 24.3% for the draw and 27.4% for Columbus Crew. Including the draw, Orlando City avoid defeat 72.6% of the time.
1-1, which came up in 10.9% of simulations. Next are 2-1 (9.2%) and 2-0 (7%). The likeliest Orlando City win is 2-1 (9.2%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 62.4% of simulations. Orlando City keep a clean sheet 26.5% of the time and Columbus Crew 16.2%.
The simulations average 3.19 goals: 1.85 for Orlando City and 1.34 for Columbus Crew. Over 1.5 goals lands 83.2% of the time, over 2.5 goals 61.5% and over 3.5 goals 39.5%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Betfair Exchange), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.