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We simulated Phoenix Rising vs Las Vegas Lights 100,000 times. Phoenix Rising won 50,063 of them (50.1%), the draw came up 24.1% of the time and Las Vegas Lights won 25.8%. No single score is common: 1-1 is the likeliest at 11.1%, while the likeliest Phoenix Rising win is 2-1 (9.3%). Both teams score in 59.4% of simulations.
| Phoenix Rising win | 50.1% |
|---|---|
| Draw | 24.1% |
| Las Vegas Lights win | 25.8% |
| Most likely score | 1-1 (11.1%) |
| Expected goals | 1.82 – 1.24 |
| Both teams to score | 59.4% |
| Over 1.5 goals | 81.1% |
| Over 2.5 goals | 58.6% |
|---|---|
| Over 3.5 goals | 36.6% |
| Phoenix Rising score first | 53.5% |
| Las Vegas Lights score first | 40.8% |
| Phoenix Rising clean sheet | 29.3% |
| Las Vegas Lights clean sheet | 16.8% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420520077 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Phoenix Rising are favourites. They win 50.1% of our 100,000 simulations, against 24.1% for the draw and 25.8% for Las Vegas Lights. Including the draw, Phoenix Rising avoid defeat 74.2% of the time.
1-1, which came up in 11.1% of simulations. Next are 2-1 (9.3%) and 1-0 (8%). The likeliest Phoenix Rising win is 2-1 (9.3%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 59.4% of simulations. Phoenix Rising keep a clean sheet 29.3% of the time and Las Vegas Lights 16.8%.
The simulations average 3.06 goals: 1.82 for Phoenix Rising and 1.24 for Las Vegas Lights. Over 1.5 goals lands 81.1% of the time, over 2.5 goals 58.6% and over 3.5 goals 36.6%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here 1xBet), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.