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We simulated Tampa Bay Rowdies vs Detroit City 100,000 times. Tampa Bay Rowdies won 49,353 of them (49.4%), the draw came up 31% of the time and Detroit City won 19.7%. No single score is common: 1-1 is the likeliest at 14.4%, while the likeliest Tampa Bay Rowdies win is 1-0 (11.4%). Both teams score in 47.6% of simulations.
| Tampa Bay Rowdies win | 49.4% |
|---|---|
| Draw | 31% |
| Detroit City win | 19.7% |
| Most likely score | 1-1 (14.4%) |
| Expected goals | 1.51 – 0.88 |
| Both teams to score | 47.6% |
| Over 1.5 goals | 71.1% |
| Over 2.5 goals | 42.7% |
|---|---|
| Over 3.5 goals | 22.1% |
| Tampa Bay Rowdies score first | 56.5% |
| Detroit City score first | 31.6% |
| Tampa Bay Rowdies clean sheet | 41.7% |
| Detroit City clean sheet | 22.5% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420520153 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Tampa Bay Rowdies are favourites. They win 49.4% of our 100,000 simulations, against 31% for the draw and 19.7% for Detroit City. Including the draw, Tampa Bay Rowdies avoid defeat 80.3% of the time.
1-1, which came up in 14.4% of simulations. Next are 0-0 (11.9%) and 1-0 (11.4%). The likeliest Tampa Bay Rowdies win is 1-0 (11.4%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 47.6% of simulations. Tampa Bay Rowdies keep a clean sheet 41.7% of the time and Detroit City 22.5%.
The simulations average 2.39 goals: 1.51 for Tampa Bay Rowdies and 0.88 for Detroit City. Over 1.5 goals lands 71.1% of the time, over 2.5 goals 42.7% and over 3.5 goals 22.1%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.