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We simulated Charleston Battery vs Monterey Bay 100,000 times. Charleston Battery won 74,915 of them (74.9%), the draw came up 14.8% of the time and Monterey Bay won 10.3%. The most likely score is 2-0 (10.4%), and both teams score in 53.2% of simulations.
Full time 1-0. Before kick-off the simulations had Charleston Battery winning 74.9% and gave this exact score 8.2%.
| Charleston Battery win | 74.9% |
|---|---|
| Draw | 14.8% |
| Monterey Bay win | 10.3% |
| Most likely score | 2-0 (10.4%) |
| Expected goals | 2.64 – 0.86 |
| Both teams to score | 53.2% |
| Over 1.5 goals | 85.9% |
| Over 2.5 goals | 67.6% |
|---|---|
| Over 3.5 goals | 46.3% |
| Charleston Battery score first | 73.2% |
| Monterey Bay score first | 23.9% |
| Charleston Battery clean sheet | 42.4% |
| Monterey Bay clean sheet | 7.5% |
Every number on this page comes from one request: 1X2, scorelines, goal lines, halves, HT/FT, Asian handicaps, corners, cards and goal timing, plus the market comparison, value bets and the full expected-goals breakdown. Up to ten fixtures per call.
GET /api/predictions/generate/420520179 ?v=2 &detail=standard &include=value,corners,cards # 100,000 runs: 1X2, scores, goals, halves, # corners, cards, value bets, xG breakdown
Charleston Battery are favourites. They win 74.9% of our 100,000 simulations, against 14.8% for the draw and 10.3% for Monterey Bay. Including the draw, Charleston Battery avoid defeat 89.7% of the time.
2-0, which came up in 10.4% of simulations. Next are 3-0 (9.1%) and 2-1 (8.9%). No single score is likely on its own, which is why the full spread of scorelines matters.
Both teams score in 53.2% of simulations. Charleston Battery keep a clean sheet 42.4% of the time and Monterey Bay 7.5%.
The simulations average 3.51 goals: 2.64 for Charleston Battery and 0.86 for Monterey Bay. Over 1.5 goals lands 85.9% of the time, over 2.5 goals 67.6% and over 3.5 goals 46.3%.
Our v2 engine plays the match 100,000 times. It starts from the sharpest betting market (here Pinnacle), blends in each team's recent attack and defence numbers and xG, then uses a Dixon-Coles model so low scores like 0-0 and 1-1 come up as often as they do in real football. Goal times, corners and cards are simulated minute by minute.
Every 20 minutes on matchday and every few hours before that, so it moves with team news and the betting market. The last pre-match run stays on the page after kick-off so you can compare it with the result.